How To Use Graphics Header File In Dev C++

How To Use Graphics Header File In Dev C++ Average ratng: 3,8/5 438 votes

graphics.h library is used to include and facilitate graphical operations in program. graphics.h functions can be used to draw different shapes, display text in different fonts, change colors and many more. Using functions of graphics.h you can make graphics programs, animations, projects and games. You can draw circles, lines, rectangles, bars and many other geometrical figures. You can change their colors using the available functions and fill them.

Jun 28, 2018 Graphics in C language (graphics.h header file functions and examples) In this article, we will learn the use of ‘graphics.h’ in language C and will also make some programs based on our learning. In order to run graphics programs under Dev-C you have to download WinBGIm files. Download the files listed below. Graphics.h (download to C: Dev-Cpp include) libbgi.a(download to C: Dev-Cpp lib) Once you download the files. Now you have to place into the correct location in Dev-C installation folder.

Download libbgi.a to the lib/ In order to use the WinBGIm subdirectory of the Dev-C directories. Whenever you #include graphics.h in a program, you must instruct the linker to link in certain libraries. The command to do so from Dev-C is Alt-P. Choose the Parameters tab from the pop-up window and type the following into the Linker area. Oct 17, 2015  Such an error is shown when the compiler can't find the file which your are trying to include. In all probability, you are trying out a program written for the Turbo.

Examples:


Explanation :The header file graphics.h contains line() function which is described below :

How To Use Graphics Header File In Dev C++

Declaration : void line(int x1, int y1, int x2, int y2);Antares auto-tune vocal studio plug-in bundle crack.

Graphics

line function is used to draw a line from a point(x1,y1) to point(x2,y2) i.e. (x1,y1) and (x2,y2) are end points of the line.The code given below draws a line.

C++ Header File Tutorial

#include <graphics.h>
// driver code
{
// gm is Graphics mode which is a computer display
// DETECT is a macro defined in 'graphics.h' header file
// by loading a graphics driver from disk
line(150, 150, 450, 150);
// line for x1, y1, x2, y2
line(150, 250, 450, 250);
getch();
// closegraph function closes the graphics
// by graphics system .
}

Output:


How To Use Graphics Header File In Dev C Online

I would strongly suggest you develop higher knowledge on C++ before venturing into game programming. Nearly 100% of programmers who want to built games, try to start as soon as possible, which is very bad, you will just ask people to help you out without any progress at all. You will see some weird stuff which the gaming library has nothing to do with, or even worse, not knowing how to built the stuff yourself to start the easiest tutorial.
If you want to build games, I would strongly suggest to go with UDK.
If you want to program games, I would suggest learning C++ at least the simplest concepts, like pointers, structs, header files (the last two were included in my book so you should know I guess)
From what I could gather is that you do not have enough knowledge of programming, which is needed. Even though you knew the basic concepts, your game is going to suck.
Note: Allegro 5 and OpenGL 4.0 had the same installation (nearly the same) and from what I could gather, the idea is that all libraries should have the same installation. You will better be off learning C++, since I made the same thing as you 2 years ago and came back to C++ to learn a lot of stuff.
SDL is known to be easier than Allegro 5, meanwhile others say the contrary. It all depends what you really mean. The file actually had a folder, because you have to open it with WinRar.
Read a C++ book with a lot of pages than you will learn stuff alone.
The better your C++ skills, the better the games you will make will be.
Otherwise, read my Allegro 5 book ;)